Saturday, 23 October 2010

XNA platformer concept art

The picture below is the first of the character sprites for the game, hopefully once I have all the assets for the first level I can actually code it.

Hey guys, I'm looking into coding this but the aim is 5 levels and a final boss, once we have the assets we can code it over a 2-3 week period and then put it on xbox live as an indie game on the xna creators club community. Here's the concept art I've done so far, me and tom talked about the levels and decided, egyptian, roman and possibly medievil.









Wednesday, 13 October 2010

Bedroom Scene continued...

Chair
Spent a while making this chair for my bedroom scene. Most of the detail is underneath which is a shame as you can't see it in most shots. The chair is a replica of the one on my room except not all old and ragged.











Bedroom
Added the chair to my bedroom scene and also did a proper carpet and stuff. Here's what the/my bedroom is looking like now.












Update #1
Dont' know if you guys are still checking here but I am still working on my bedroom set. I have made some stuff on the desk, the door frame and door, the border at the top of the room and some other things too. The aim is to eventually make a short film using this set and the dragon I am creating although there is still some way to go before animating can even start. Coming soon should be the monitor/computer screen for the desk, keyboard and the window and window frame.

Sunday, 3 October 2010

ADAPT

Hey guys, I started building characters for the first person shooter ADAPT, was planning to give the character mech style legs. I'll probably change some features and add more detail. this would be one of the main characters.

This is the first draft of the gun I designed. Its pretty low detail but it will be textured with the same detail as my drawing which should make it look a lot better.